Overview
Welcome to the blog. Browse posts below:
- How Houdini Inspired Me to Procedurally Generate Meshes in Unity
- DGX Spark — non synthetic tests
- Hunyuan3D 2.1 in Docker on Nvidia DGX Spark
- C# Meta programming with Unity
- FBX Hierarchy (PIVOTS) Export From Houdini to Unity
- Configuring PyCharm for Houdini Python on macOS
- MeshData mess
- What exactly GetComponent returns?