Overview
Welcome to the blog. Browse posts below:
- How Houdini Inspired Me to Procedurally Generate Meshes in Unity
- DGX Spark - non synthetic tests
- Hunyuan3D 2.1 in Docker on Nvidia DGX Spark
- C# metaprogramming in Unity
- Export FBX hierarchy (PIVOTS) from Houdini to Unity
- Set up PyCharm for Houdini Python on macOS
- MeshData mess
- What exactly does GetComponent return?