-
Самостоятельная подача на ВНЖ Teletrabajador (Digital Nomad) в Испании на примере подачи из Хорватии
Уже существует множество подробных и качественных гайдов по подаче на визу испанского номада, ссылки на которые я прикреплю ниже. Сами процессы, процедуры и необходимый набор документов неоднократно описаны в различных чатах и ресурсах, и моей целью не является создание ещё одного подробного гайда. Моя задача – предоставить понятную и полную последовательность действий, чтобы вы могли…
-
FBX Hierarchy (PIVOTS) Export From Houdini to Unity
One of the features of working in Houdini is that complex tasks are easy to do, while simple tasks can be difficult. I’ve noticed that many people online have encountered issues with exporting 3D objects from Houdini to game engines while preserving the hierarchy of game objects/transforms and pivots. Well, I faced this issue too,…
-
C# Meta programming with Unity
What to automate. Do you love Factorio? It’s a marvelous game about process automation. My favorite stage in the game is when players transition from manually building factories to replicating them from blueprints, which are automatically assembled by little bots. But why do I mention this? Similarly, in software development, we can automate the tedious…
-
MeshData mess
Hello Unity community! I’d like to talk about the improvements in the Unity Unity 2020.1 Mesh API Improvements. What makes it standout compared to the earlier versions we’ve been used to since Unity 1.5? The key advantages include enhanced speed, efficient memory use, and better integration with the Job System. For a practical comparison, I…
-
What exactly GetComponent returns?
Hello my Unity friends. I am sure that we all use GetComponent() every single day. But did you notice what it returns? Let’s check it out!